GAME-4000/GSND-6000 Project 3
DOCUMENTATION
*Pattern links and descriptions are included in the description of how our patterns relate to the prototype*
- Resource name: Collectible power ups
- Resource description: Collectible power ups give players a special ability. They’re usually displayed as icons that players have to pick up around a map.
- Mechanic name: Multiple jumps
- Mechanic description: Players can jump one or more times after an initial jump off the ground (i.e. jump in the air).
- Implementation description: Our game has collectible power-ups that allow players to jump one or more times after an initial jump off the ground. For example, collecting one power up allows double jumps, collecting two allows triple jumps, and so on. Power ups last the duration of the game.
- Description of how our patterns relate to the prototype: Our first pattern Think Before You Act describes how designers can limit players’ use of a mechanic so players must use it strategically through a cooldown or finite amount of uses. In our game, we limit the amount of times players can use the multiple jump mechanic (they can only single, double, triple, or quadruple jump depending on how many power ups they’ve collected). Our second pattern Go Big or Go Home describes how designers can make players feel they’ve earned a valuable resource. One solution we mention is locking the resource behind a high-risk-high-reward strategy. Our game places power-ups in locations that are difficult and dangerous to reach.
Status | Released |
Platforms | HTML5 |
Author | marcellalmiller |
Made with | Unity |
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